Showing posts with label nhl review. Show all posts
Showing posts with label nhl review. Show all posts

Tuesday, September 11, 2012

An in-depth review of NHL 13

The two logos in the bottom corner mark
history's last known example of the NHL
and NHLPA being on the same page.

Today marks the official release of NHL 13, the latest version in the much beloved series of hockey video games from EA Sports. Fans around the world are busy downloading the game or lining up at stores in anticipation of seeing what the developers have come up with for 2012.

Of course, this year's version may be more important than most - after all, thanks to the pending lockout the game could be the only NHL hockey that fans get to see for months. But is it any good? I got my hands on an advanced review copy, and I can report that the results are mixed.

Here are some of the new features, latest improvements and unfortunate bugs that can be found in NHL 13.

What's New

  • The developers are hyping that the new "True Performance Skating" system, although there are still moments when the skating animations remain completely unrealistic. For example, when I skated towards a defenceless opponent while controlling Raffi Torres, my skates stayed on the ice.

  • Players will be able to choose from five different difficulty settings: Easy, Medium, Hard, Impossible, and "Guy who has to handle public relations for the NHL owners".

  • "NHL Moments Live" is a new feature that promises to let fans relive the most memorable moments from recent seasons, which has Edmonton Oiler fans excited since previous versions of the game never included the draft lottery.

  • In a nice bit of cross-promotion, the game will access the worldwide database of FIFA Soccer 13 owners, find the one with the most pathetically abysmal record, and promote him to president of Maple Leafs Sports and Entertainment.

  • The game can also be purchased in a special "Stanley Cup Edition". It turns out to be exactly the same as the regular version, except when you try to take it home from the store Gary Bettman will refuse to hand it over until you've posed awkwardly for photos with him while everyone boos.




Tuesday, September 13, 2011

An in-depth review of NHL 12

Steven Stamkos was one when the NHL
series debuted. Also, you now feel old.
There may not be much happening on the NHL calendar this week, but today is actually a big day for plenty of hockey fans around the world. That's because it marks the release of the latest version of EA Sports' long-running NHL series, the most popular hockey video game in the world.

But while gaming fans can find NHL 12 in stores today, DGB spies were able to slip me a beta copy weeks ago. So if you're still on the fence about adding it to your collection, here's an in-depth review of the game's pros and cons.

Features
Everyone wants to know about the latest and greatest features. NHL 12 has plenty, although the results are mixed.

  • "Be a Pro" mode returns and is more realistic than ever. When you return to the bench after an extra-long shift while playing as a member of the Senators, you'll need to take a moment to introduce yourself to whichever new coach Bryan Murray hired while you were gone.

  • In a nice bit of realism, the "Make an offer to another team's restricted free agent" feature is permanently greyed out.

  • As always, the game is extremely customizable. Gamers can control the volume of sound effects and crowd noise, although when playing as Toronto the volume of the music can only be adjusted by Dion Phaneuf.




Monday, September 6, 2010

An in-depth review of NHL 11

Today is one of the most anticipated days on the hockey calendar, as it marks the annual release of the new version of EA Sports' enormously popular NHL video game series.

I was lucky enough to get my hands on an advanced copy, and I can report that this year's version, NHL 11, includes plenty of new and upgraded features. Unfortunately, it includes a few bugs as well.

Here are some of my first impressions after several days with the new game:
  • One heavily promoted new feature sees the introduction of broken sticks, which will crack or even shatter completely at the slightest contact several times each game. In an additional attempt at realism, the same technology was also applied to each of Rick DiPietro's body parts.

  • The game features revolutionary puck physics that are hyper-realistic. When a shot is deflected you can see the puck fly into the stands. When a pass is deflected you can see the puck roll into the corner. And when the Flyers lose a game in the finals you can see the puck get tossed into an abandoned dumpster behind a convenience store near Chris Pronger's house.

  • Unfortunately there are several bugs, including a strange offseason roster glitch I ran into in franchise mode. After finally winning my first Stanley Cup after decades of trying, I went to my roster screen and noticed that half my team was suddenly listed as playing for Atlanta.

  • The game includes an improved breakaway and shootout system that promises to completely revolutionize the way you randomly swing your stick back and forth before skating into the goalie without even getting a shot off.

  • Fans of "Swingers", rejoice: You can finally make a player's head bleed again, although in a slightly different manner than previous versions. This year, instead of throwing a body check or winning a fight, you now cause blood to pour out of an opponent's ears by forcing him to listen to the Leafs' pre-game theme song "Free To Be".

  • Negotiating long-term deals with free agents is so realistic that the game kept interrupting me with empty threats about voiding contracts I signed while playing NHL 10.

  • The game includes an elaborate new "Ultimate Team" mode that allows you to build a dream team by mixing and matching trading cards, a feature that will no doubt prove extremely popular with gamers who accidentally buy NHL 11 because the game store was all out of Pokemon.

  • There seems to have been some sort of audio mix-up with EA's FIFA soccer game. When I played a game in Montreal, the crowd just kept doing old soccer chants from the 1980s.

  • The game features a fully customizable sound system with a slider for each element of background noise. For example, you can slide the music from "high" to "low", the crowd noise from "loud" to "silent", and Pierre McGuire from "excruciatingly loud" to "oh good lord even when I turn off the game I can still hear him in my nightmares".

  • Oops…. Typo alert! For the 19th version in a row, the year listed in the game's title doesn't match the year in which the game is actually released.

  • The game features an in-depth sneak preview of the 2012-13 version. To access it, follow these steps: Put down your controller; turn off your game system; and watch poker reruns on TV while drinking scotch and crying.

  • Gone are the days of nondescript pixelated fans in the background; crowd detail is spectacular this year. For example, if you zoom in on the fans in the first few rows of the ACC crowd during overtime of a Leafs game, you can actually tell which stock prices they're absentmindedly looking up on their Blackberries.

  • Unfortunately, it looks like the game's graphic design team got a little lazy when it came to player models. I was playing a game against the Canucks, and two-thirds of their top line looked exactly the same.

  • Finally, here's a neat bonus offer: Look for a proof of purchase coupon inside the box. Collect ten, mail them to the NHL head office along with a self-addressed stamped envelope, and you'll receive a personally signed letter back from Gary Bettman congratulating you on becoming the new owner of the Phoenix Coyotes.

(Previous game reviews: NHL 10 | NHL 09)




Sunday, September 13, 2009

NHL 10: An early review

NHL 2010 reviewTuesday is one of the biggest days on an NHL fan's calendar: the release of NHL 10, the latest version of EA Sports' NHL series.

It goes without saying that a blogger as important and popular as I am would be sent an advance reviewer's copy. I had a chance to give it a try over the weekend, and the results were mixed.

Bugs
Let's get the bad news out of the way first. I'm not sure if this game was rushed onto shelves without enough time for testing, but there are a ton of bugs that simply should have been caught.

  • Simming ahead several years in franchise mode can lead to unrealistic results. For example, I simmed ahead to 2011, and the game listed one of the teams as playing in "Phoenix".

  • In Front Office mode, the "fire general manager" option is permanently greyed out for the New York Rangers.

  • Somebody at EA needs to seriously prune the roster file to clear out guys who haven't even been in skates for years. This year's game still has guys like Jason Allison and Theo Fleury kicking around.

  • While the post-whistle scrums are a nice addition, they don't feel realistic because announcer Jim Hughson fails to break into an overwrought lecture about how terrible they are.

  • The financial AI is just terrible. Teams like Chicago, Boston and Philadelphia kept signing players to contracts that would clearly ruin their long-term salary cap situation.

  • AI-controlled teams occasionally make roster moves they'd never make in real life. For example, in one sim I noticed the Leafs had signed another team's RFA, which of course is ridiculous since Brian Burke hates when teams do that.

  • While experimenting with the GM mode, I attempted to trade a star player to Edmonton. The deal was accepted, but when I checked the Oilers roster immediately afterwards, the star player was there.
Cheats
What major video game release these days doesn't come with a few cheats and easter eggs? Sure enough, NHL 2010 has its share.

  • When you're prompted to enter your name on the opening screen, type in "Jim Balsillie" to unlock an extended slideshow of Gary Bettman giving you the finger.

  • If you manage to win the Stanley Cup, hit "exit" before the handshake line finishes. When you enter the off-season, the game's musical soundtrack will be replaced by the sound of Red Wings fans crying. (Note: there is apparently no undo for this feature.)

  • Enter your name as "Howard Berger" on the opening screen, and then sim a season. All 82 of your games will be scheduled during the month of November.

  • Inspired by the legendary NBA Jam series, NHL 10 includes a hilarious "tiny mode" in which all the regular players on a team are comically shrunk down to a fraction of their normal size. To enable this mode, go to the Team Select screen and choose "Montreal Canadiens".
New features
Now for the good stuff. As fans have come to expect, this year's version comes packed with new and enhanced features.
  • The much-hyped "first person fighting" mode is every bit as good as advertised. When you throw a perfectly timed uppercut that connects with your unsuspecting opponent's face, you can actually see the blood splatter onto the cab's dashboard.

  • The game includes an interesting new feature called "Ask Burkie". You can type in any hockey question, and a simulated Brian Burke will provide an answer. Unfortunately, due to an apparent programming error the screen lacks an "exit" button, and Burke just keeps talking and talking non-stop. Even removing the CD and unplugging the system doesn't help. I eventually had to burn my Xbox and bury the ashes in the backyard to get him to be quiet.

  • In a neat bit of crossover promotion, the game will check your hard drive for any Resident Evil saved game files. If it finds any, it will replace the final zombie boss with Chris Chelios.

  • The "Be A Player" mode is super realistic. In my first game against Toronto I lightly nudged one of the Leafs' skill players, and the game immediately cut to a full-motion video montage of my funeral.

  • The all new board play is great fun. You can get a puck to an open teammate by using the new "kick-pass" button. In addition, when controlling Martin Havlat you can also use the "kick-groin" button.

  • Players can now snatch a puck out of the air with their glove hand (note: feature does not apply to Andrew Raycroft).

  • Finally, the game features an intriguing new mode in which two teams can play each other up to seven consecutive times, with the first team to win four games advancing on to play a different team. As a Leaf fan I thought this was really unqiue and creative, and hope the real NHL implements something similar in the future.



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Monday, September 8, 2008

NHL 2009 Preview


As any hockey fan knows, tomorrow marks the debut of EA Sports' NHL 2009. This highly anticipated game looks to build on the recent success of the popular franchise.

We here at Down Goes Brown were lucky enough to get our hands on an advanced copy. Here's one Leaf fan's perspective on the new game.

Features

Here are some of the new and returning features that I'm excited about.
  • Thanks to the firing of Paul Maurice, players using the Leafs will no longer find that the "timeout" option is greyed out at all times.

  • Thanks to the firing of John Ferguson Jr., players using the Leafs now once again have the option to actually look at a player's ratings before signing him to a massive, cap-killing contract.

  • Players now do certain routine actions automatically, making the game much easier to control. For example, players at the point automatically stickhandle to keep the puck in the zone, forwards in front of the net automatically try to tip in long shots, and Jason Blake automatically kills every odd-man rush by taking a weak wrist shot from the far boards.

  • The league news section now features an "Eklund" page, in which the game selects a random player, claims he's heading to a random team, and then asks you to send money. This page is updated 50 times a day during the season.

  • The game now features a special "Toronto Media Mode". When playing as the Leafs, a window will pop up after each transaction with an article explaining why it was a bad move. This one may need some more work, though, as I noticed the article is always exactly the same with only the names swapped out.

  • The player models are so detailed that you can actually see where they're looking. For example, when you take a slapshot you can see the goalie stare at the puck. When you try to deke a defenceman, you can see him stare at your upper body. And when you completely destroy Daniel Alfredsson with an open ice hit, you can see all the Senators players stare at their skates.

Cheat Codes

It wouldn't be a video game without a few little tricks you can use to your advantage.
  • On the main trading screen, if you offer a deal and see the message "That offer is ridiculous, it would cripple my team for five years if I did that", press and hold the Select button. This activates "Fletcher Mode", and the deal will go through. Warning: You can only use this trick about five times, after which it won't work anymore. And also, you will go senile.

  • When chatting with an online opponent with a headset, press all four triggers at the same time and a small image of Richard Peddie's face appears on the screen and mouths the words along with you.

  • During the game, bring up the Options Menu and choose "pull goalie". This will activate the special Raycroft Simulator.

Bugs

Unfortunately the news isn't all good. I did find several bugs -- hopefully they'll be fixed in a patch.
  • During free agency, I spent hours scouting Kurt Sauer. But when I finally signed him to a contract and checked my roster, some guy named Jeff Finger was there instead.

  • There are still some major problems with the computer AI. For example, I had a defenceman on my team shoot the puck into my own net. Another time, a 180-foot clearing attempt bounced into my net without my goalie even moving.

  • During a crucial late-season game between the Leafs and Senators at ScotiaBank place, the fans were cheering for Ottawa.

  • Possible issue with collision detection: During a game against the Penguins, Sidney Crosby kept falling down and my team kept getting penalties even though I never touched him.

  • During the all-star game, one of the computer players actually made some sort of vague effort at playing defense.

  • Games played in cities like Columbus, Atlanta and Nashville featured mostly empty arenas, but the league head office still insisted that expansion to the Southern US had been a "huge success".

  • In my first game with the Leafs, I was controlling Carlo Colaiacovo and was involved in a minor collision. However on the next shift, Colaiacovo was still available to play.

  • During franchise mode, some teams went up to two entire years in a row without changing their uniform design.

  • When I tried to open the negotiation window for Mats Sundin, the game froze. Completely. For months. Until I finally lost interest.